@2023 by Lingzhi Hu

Based on the testing results, I collected feedback from users and stakeholders. This feedback can be in the form of surveys, questionnaires, or direct feedback, which allows designers to evaluate the effectiveness and usability of the design and identify areas for improvement, gather feedback and insights from users and stakeholders, identify and address usability issues, improve the user experience, and ensure that the design meets the needs of the users and business requirements.

Testing / Iteration

I used prototyping to create interactive and high-fidelity representations of the interface that allow designers to explore, test, and refine their design ideas efficiently and effectively.

Prototyping

I designed the interactive elements of the interface, such as hover effects, animations, and transitions. And the small interactions that occur within the interface, such as button clicks, error messages, and notifications. By considering and designing all these components, create digital products that are effective, efficient, enjoyable, and accessible to users.

Components

I used the systems approach methodology that involves designing digital products with a focus on the larger ecosystem in which they operate. This approach considers not only the individual components of a product but also the relationships and interactions between these components and the broader context in which the product exists.


Systems Approach

I used wireframing to create low-fidelity visual representations of the user interface, basic layout, structure, and functionality of the interface, without colors, typography, or images that allow designers to explore, test, and refine their design ideas efficiently and effectively.

Wireframing

After research, I did various brainstorming, defining the problem or challenges that the design is meant to solve. I gathered inspiration from various sources such as competitors, design trends, and best practices.

Ideation / Drafts

I gathered information and data from other travel websites and apps to inform the design of user experiences and interfaces. I Identified the target audience and their needs, goals, behaviors, and preferences.

Research

Create a new cross-platform app that helps users to collect, organize, and share memories and artifacts from their travels; a sort of virtual travel log/scrapbook. I created a highly interactive prototype of key app pages, accounting for user preferences and customization.

Overview

Themeable Application for Handoff